Saturday, December 20, 2014
The Story of the Holidays, a Biblical fan-fiction
Wednesday, November 26, 2014
Movie Review: Grand Budapest Hotel
Sunday, November 17, 2013
Movie Review: Barry Lyndon
Sunday, October 27, 2013
Movie Review: Shaun of the Dead
Of course, now is the point at which I comment on the parlous state of the updates to this thing. I was still a virgin the last time I updated. The "SO" from the previous post has since told me that it all meant nothing. I've since told him to stay away from me. I've also found many, many much better and more suitable partners. Likewise, I'm pretty sure I was unemployed last time I posted. Now I've gone through a few different jobs (None that have really interested me though).
The financial situation at home has gone from stable to almost impossibly bleak, but on the other hand I did pick up a really decent hobby: sewing. I just made a rather smashing vest for a friend. D&D, about which I posted before, is on its way to 5th edition.
Who knows what the next few years will bring?
It is my plan to use this space to recount a Condottieri D&D campaign set in the Moonsea region of Forgotten Realms. The PCs will be in charge of a Companie de Ventura.
Saturday, December 18, 2010
I Hunger
Great date movie, lots of sexy, scary, and weepy here. If you're by yourself, then laugh at the cheese, the dopplebraunschweiger, and the double helping of cliche. Portman is left alone in front of a camera a few times and the results are bold and satisfying, like a fresh hummus. Why don't directors do this more often? I haven't had breakfast.
Looking for brain food? You're better off with Helen Mirren, whose brain, the zombies tell me, is finely grained but hard to swallow, like a delicate caviar.
Speaking of zombies, check out this cover of Jacko's "Beat it" by a man called Richard "Dick" Cheese. He helps me live a better you. I guarantee it.
Tuesday, December 14, 2010
You say Necromancy like it's a bad thing...
Avast me hearties, and what have we here? A siren from the deeps we've dredged, who tells us strange and terrible things about doodling in math class. Of course, we've all doodled in math class. But did you ever know that you were doing it wrong? Ye heard it here first me matey, that a true blood doodles in math class.... about math!
Shiver me timbers! The... timbers be shivering! We've run aground on an island! Well, the ship's done for, best be planning to stay here for a while. And it's a good thing too, because if that Dutchman's charts are worth their salt, we've landed in the Minecraft archipelago. But best not be worrying! I was marooned here for a full week last September, and let me tell thee, it was quite a time. The isle hath within it all the necessities of life, and then some but be sure to look at Old Man Wiki's advice on survival. With him by yer side, ye can't go wrong. Unless a zombie eats you.
Well, I've half a mind to join you, my lad, but urgent matters call me to the mainland. Bon chance! We shall meet again when the wind is right.
Sunday, February 21, 2010
D&D 4e: Long Combats
Combat lets DMs relax. Overland exploration, roleplaying confrontations, and urban adventures require the DM to improvise contant almost by default. And improvisation, creating content for players at the drop of a hat, is hard work. It is among the most demanding skills required of DMs, and the hardest to master. Combat, on the other hand, requires comparatively little improv. The possible interactions of player and environment are naturally limited to whatever the DM has decided to include in a particular encounter. Improv is still required to a degree, but not nearly as much as, say, "in character" conversation demands. In fact, if the DM plans it right, the only thing he needs to keep track of during play is declining HP totals.
Players have an easier time of it as well, as long as the game is locked in combat. Nobody is forcing them to talk with a funny accent, consider their character's motivations, or even have a decent interest in tactics. 4e characters are so shockingly durable that little short of suicidal behavior has any chance of getting you killed. This creates a safety net. Players can relax and just chat. Which is why people play D&D in the first place, isn't it?
People don't come for the thrilling story, dastardly villains, or even the treasure. They can get all that playing WoW or reading fantasy lit. They certainly don't come for the monsters, or the overwrought lore. 4e combat is long and uneventful because good conversation doesn't happen when everyone is gazing intently at to-hit bonuses and die rolls all night. It happens when you're stuck killing 5 goblins over the course of an hour and have nothing better to do than shoot the breeze with your fellow geeks.